Skills Descriptions
* Block: Player may ignore Both Down result
* Dauntless: On Block/Blitz, D6+player St; if more than target, player St = target. Multiple block eg Frenzy, roll for each
* Dodge: May re-roll failed Dodge, may convert ! Block result to Push
* Frenzy: Must follow up, may Block a 2nd time, must follow up
* Jump Up: Stand up for free. Jump & Block - Ag +1, Fail remain Prone
* Loner (4+): To use a team re-roll, roll (x), on failure RR is wasted
* Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw
* Pass: May re-roll failed Pass
* Pro: May re-roll one die on 3+. Not Armour Injury Casualty
These are short memnonics and not definitive descriptions!